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    3DAvatarGAN: Bridging Domains for Personalized Editable Avatars

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    2301.02700.pdf
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    17.41Mb
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    Description:
    Preprint
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    Type
    Preprint
    Authors
    Abdal, Rameen cc
    Lee, Hsin-Ying
    Zhu, Peihao cc
    Chai, Menglei
    Siarohin, Aliaksandr
    Wonka, Peter cc
    Tulyakov, Sergey
    KAUST Department
    Computer Science Program
    Computer, Electrical and Mathematical Science and Engineering (CEMSE) Division
    Visual Computing Center (VCC)
    Date
    2023-01-06
    Permanent link to this record
    http://hdl.handle.net/10754/687027
    
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    Abstract
    Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We then distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling -- as a byproduct -- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions -- for the first time -- allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets.
    Publisher
    arXiv
    arXiv
    2301.02700
    Additional Links
    https://arxiv.org/pdf/2301.02700.pdf
    Collections
    Preprints; Computer Science Program; Visual Computing Center (VCC); Computer, Electrical and Mathematical Science and Engineering (CEMSE) Division

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