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    Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle Data

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    Name:
    vis2021_culling_paper.pdf
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    20.05Mb
    Format:
    PDF
    Description:
    Accepted manuscript
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    Type
    Article
    Authors
    Ibrahim, Mohamed cc
    Rautek, Peter
    Reina, Guido
    Agus, Marco
    Hadwiger, Markus cc
    KAUST Department
    Computer Science Program
    Computer, Electrical and Mathematical Science and Engineering (CEMSE) Division
    Visual Computing Center (VCC)
    Date
    2021-09-29
    Online Publication Date
    2021
    Print Publication Date
    2022-01
    Submitted Date
    2021-03-31
    Permanent link to this record
    http://hdl.handle.net/10754/672038
    
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    Abstract
    Achieving high rendering quality in the visualization of large particle data, for example from large-scale molecular dynamics simulations, requires a significant amount of sub-pixel super-sampling, due to very high numbers of particles per pixel. Although it is impossible to super-sample all particles of large-scale data at interactive rates, efficient occlusion culling can decouple the overall data size from a high effective sampling rate of visible particles. However, while the latter is essential for domain scientists to be able to see important data features, performing occlusion culling by sampling or sorting the data is usually slow or error-prone due to visibility estimates of insufficient quality. We present a novel probabilistic culling architecture for super-sampled high-quality rendering of large particle data. Occlusion is dynamically determined at the sub-pixel level, without explicit visibility sorting or data simplification. We introduce confidence maps to probabilistically estimate confidence in the visibility data gathered so far. This enables progressive, confidence-based culling, helping to avoid wrong visibility decisions. In this way, we determine particle visibility with high accuracy, although only a small part of the data set is sampled. This enables extensive super-sampling of (partially) visible particles for high rendering quality, at a fraction of the cost of sampling all particles. For real-time performance with millions of particles, we exploit novel features of recent GPU architectures to group particles into two hierarchy levels, combining fine-grained culling with high frame rates.
    Citation
    Ibrahim, M., Rautek, P., Reina, G., Agus, M., & Hadwiger, M. (2021). Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle Data. IEEE Transactions on Visualization and Computer Graphics, 1–1. doi:10.1109/tvcg.2021.3114788
    Publisher
    IEEE
    Journal
    IEEE Transactions on Visualization and Computer Graphics
    DOI
    10.1109/TVCG.2021.3114788
    Additional Links
    https://ieeexplore.ieee.org/document/9552900/
    https://ieeexplore.ieee.org/document/9552900/
    https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9552900
    ae974a485f413a2113503eed53cd6c53
    10.1109/TVCG.2021.3114788
    Scopus Count
    Collections
    Articles; Computer Science Program; Visual Computing Center (VCC); Computer, Electrical and Mathematical Science and Engineering (CEMSE) Division

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