Type
ArticleKAUST Department
Visual Computing Center (VCC)Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
Computer Science Program
Date
2018-07-31Online Publication Date
2018-07-31Print Publication Date
2018-07-30Permanent link to this record
http://hdl.handle.net/10754/630175
Metadata
Show full item recordAbstract
We present a framework to generate mesh patterns that consist of a hybrid of both triangles and quads. Given a 3D surface, the generated patterns fit the surface boundaries and curvatures. Such regular and near regular trianglequad hybrid meshes provide two key advantages: First, novel-looking polygonal patterns achieved by mixing different arrangements of triangles and quads together; second, a finer discretization of angle deficits than utilizing triangles or quads alone. Users have controls over the generated patterns in global and local levels. We demonstrate applications of our approach in architectural geometry and pattern design on surfaces.Citation
Peng C-H, Pottmann H, Wonka P (2018) Designing patterns using triangle-quad hybrid meshes. ACM Transactions on Graphics 37: 1–14. Available: http://dx.doi.org/10.1145/3197517.3201306.Sponsors
This research was supported by the KAUST Office of Sponsored Research and the Visual Computing Center (VCC). This research was also supported by SFB-Transregio programme Geometry and Discretization (Austrian Science Fund grant no. I 2978). We thank Yu Tian for the 3D printing and Qiang Fu for the photography of the lamp model. We thank Heinz Schmiedhofer for the 3D rendering and Evolute GmbH for the planarity optimization. We thank Jean-Marie Morvan, Eugene Zhang, Yue Zhang, Chengcheng Tang, Olga Diamanti, and Caigui Jiang for invaluable discussions.Journal
ACM Transactions on GraphicsAdditional Links
https://dl.acm.org/citation.cfm?doid=3197517.3201306ae974a485f413a2113503eed53cd6c53
10.1145/3197517.3201306