Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions
Type
ArticleKAUST Department
Visual Computing Center (VCC)Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
Computer Science Program
Date
2018-01-29Online Publication Date
2018-01-29Print Publication Date
2017-12-12Permanent link to this record
http://hdl.handle.net/10754/627004
Metadata
Show full item recordAbstract
We analyze use of an interactive system for the exploration of highly detailed three-dimensional (3D) models of a collection of protostoric Mediterranean sculptures. In this system, when the object of interest is selected, its detailed 3D model and associated information are presented at high resolution on a large display controlled by a touch-enabled horizontal surface at a suitable distance. The user interface combines an object-Aware interactive camera controller with an interactive point-ofinterest selector and is implemented within a scalable implementation based on multiresolution structures shared between the rendering and user interaction subsystems. The system was installed in several temporary and permanent exhibitions and was extensively used by tens of thousands of visitors. We provide a data-driven analysis of usage experience based on logs gathered during a 27-month period at four exhibitions in archeological museums for a total of more than 75K exploration sessions. We focus on discerning the main visitor behaviors during 3D exploration by employing tools for deriving interest measures on surfaces and tools for clustering and knowledge discovery from high-dimensional data. The results highlight the main trends in visitor behavior during the interactive sessions. These results provide useful insights for the design of 3D exploration user interfaces in future digital installations. © 2017 ACM 1556-4673/2017/12-ART2 $15.00.Citation
Agus M, Marton F, Bettio F, Hadwiger M, Gobbetti E (2017) Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions. Journal on Computing and Cultural Heritage 11: 1–20. Available: http://dx.doi.org/10.1145/3099618.Sponsors
This work was partially supported by Soprintendenza Archeologia della Sardegna under project MONTEPRAMA4. We also acknowledge the contribution of Sardinian Regional Authorities under projects VIGEC and TDM. The project also had support from King Abdullah University of Science and Technology.DOI
10.1145/3099618ae974a485f413a2113503eed53cd6c53
10.1145/3099618