Finite-State Mean-Field Games, Crowd Motion Problems, and its Numerical Methods
Type
DissertationAuthors
Machado Velho, RobertoAdvisors
Gomes, Diogo A.
Committee members
Tempone, Raul
Sun, Shuyu

Falcone, Maurizio
Date
2017-09-10Permanent link to this record
http://hdl.handle.net/10754/625444
Metadata
Show full item recordAbstract
In this dissertation, we present two research projects, namely finite-state mean-field games and the Hughes model for the motion of crowds. In the first part, we describe finite-state mean-field games and some applications to socio-economic sciences. Examples include paradigm shifts in the scientific community and the consumer choice behavior in a free market. The corresponding finite-state mean-field game models are hyperbolic systems of partial differential equations, for which we propose and validate a new numerical method. Next, we consider the dual formulation to two-state mean-field games, and we discuss numerical methods for these problems. We then depict different computational experiments, exhibiting a variety of behaviors, including shock formation, lack of invertibility, and monotonicity loss. We conclude the first part of this dissertation with an investigation of the shock structure for two-state problems. In the second part, we consider a model for the movement of crowds proposed by R. Hughes in [56] and describe a numerical approach to solve it. This model comprises a Fokker-Planck equation coupled with an Eikonal equation with Dirichlet or Neumann data. We first establish a priori estimates for the solutions. Next, we consider radial solutions, and we identify a shock formation mechanism. Subsequently, we illustrate the existence of congestion, the breakdown of the model, and the trend to the equilibrium. We also propose a new numerical method for the solution of Fokker-Planck equations and then to systems of PDEs composed by a Fokker-Planck equation and a potential type equation. Finally, we illustrate the use of the numerical method both to the Hughes model and mean-field games. We also depict cases such as the evacuation of a room and the movement of persons around Kaaba (Saudi Arabia).Citation
Machado Velho, R. (2017). Finite-State Mean-Field Games, Crowd Motion Problems, and its Numerical Methods. KAUST Research Repository. https://doi.org/10.25781/KAUST-602L9ae974a485f413a2113503eed53cd6c53
10.25781/KAUST-602L9