Type
Conference PaperKAUST Department
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) DivisionComputer Science Program
Visual Computing Center (VCC)
Date
2016-11-28Online Publication Date
2016-11-28Print Publication Date
2016Permanent link to this record
http://hdl.handle.net/10754/622767
Metadata
Show full item recordAbstract
We present a 360° light field display to visualize 3D objects above the table-top screen, and provide a graspable and measurable virtual or augmented reality environment. The display is constructed by a spinning flat-plate deflected diffuser screen, a high-speed light field projector, and the user tracking and interaction components. A rearprojection light propagation is specially designed to reconstruct the light field. By calibrating this levitated light field to the physical dimension, and capturing user gestures, we enable multiple users mid-air interactions based on their virtual measurement perception.Citation
Su C, Peng Y, Zhong Q, Li H, Wang R, et al. (2016) Towards VR and AR. SIGGRAPH ASIA 2016 Emerging Technologies on - SA ’16. Available: http://dx.doi.org/10.1145/2988240.2988251.Sponsors
This work was in part supported by National Basic Research Program of China (2013CB328802), National Natural Science Foundation of China (61177015), as well as a 4YF Doctoral Fellowship from The University of British Columbia. The authors thank Mr. Xu Liang and Prof. Hujun Bao, for providing support.Conference/Event name
2016 SIGGRAPH ASIA Emerging Technologies, SA 2016Additional Links
http://dl.acm.org/citation.cfm?doid=2988240.2988251ae974a485f413a2113503eed53cd6c53
10.1145/2988240.2988251