Type
Conference PaperKAUST Department
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) DivisionApplied Mathematics and Computational Science Program
Center for Uncertainty Quantification in Computational Science and Engineering (SRI-UQ)
KAUST VSRP Program, Saudi Arabia
Date
2016-08-05Online Publication Date
2016-08-05Print Publication Date
2016-07Permanent link to this record
http://hdl.handle.net/10754/622367
Metadata
Show full item recordAbstract
Here, we examine a mean-field game (MFG) that models the economic growth of a population of non-cooperative, rational agents. In this MFG, agents are described by two state variables - the capital and consumer goods they own. Each agent seeks to maximize his/her utility by taking into account statistical data about the whole population. The individual actions drive the evolution of the players, and a market-clearing condition determines the relative price of capital and consumer goods. We study the existence and uniqueness of optimal strategies of the agents and develop numerical methods to compute these strategies and the equilibrium price.Citation
Gomes D, Lafleche L, Nurbekyan L (2016) A mean-field game economic growth model. 2016 American Control Conference (ACC). Available: http://dx.doi.org/10.1109/ACC.2016.7526095.Conference/Event name
2016 American Control Conference, ACC 2016arXiv
1509.08650ae974a485f413a2113503eed53cd6c53
10.1109/ACC.2016.7526095