Tight Bounds for Beacon-Based Coverage in Simple Rectilinear Polygons
Type
Conference PaperKAUST Department
Computer Science ProgramComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
Visual Computing Center (VCC)
Date
2016-03-22Online Publication Date
2016-03-22Print Publication Date
2016Permanent link to this record
http://hdl.handle.net/10754/622262
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Show full item recordAbstract
We establish tight bounds for beacon-based coverage problems. In particular, we show that $\lfloor \frac{n}{6} \rfloor$ beacons are always sufficient and sometimes necessary to cover a simple rectilinear polygon P with n vertices. When P is monotone and rectilinear, we prove that this bound becomes $\lfloor \frac{n+4}{8} \rfloor$ . We also present an optimal linear-time algorithm for computing the beacon kernel of P.Citation
Bae SW, Shin C-S, Vigneron A (2016) Tight Bounds for Beacon-Based Coverage in Simple Rectilinear Polygons. Lecture Notes in Computer Science: 110–122. Available: http://dx.doi.org/10.1007/978-3-662-49529-2_9.Sponsors
Work by S.W.Bae was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (2013R1A1A1A05006927) and by the Ministry of Education (2015R1D1A1A01057220). Work by C.-S. Shin was supported by Research Grant of Hankuk University of Foreign Studies. Work by A. Vigneron was supported by KAUST base fundingPublisher
Springer NatureConference/Event name
12th Latin American Symposium on Theoretical Informatics, LATIN 2016ae974a485f413a2113503eed53cd6c53
10.1007/978-3-662-49529-2_9