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dc.contributor.authorLi, Minglei
dc.contributor.authorWonka, Peter
dc.contributor.authorNan, Liangliang
dc.date.accessioned2017-01-02T08:42:38Z
dc.date.available2017-01-02T08:42:38Z
dc.date.issued2016-09-17
dc.identifier.citationLi M, Wonka P, Nan L (2016) Manhattan-World Urban Reconstruction from Point Clouds. Lecture Notes in Computer Science: 54–69. Available: http://dx.doi.org/10.1007/978-3-319-46493-0_4.
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.doi10.1007/978-3-319-46493-0_4
dc.identifier.urihttp://hdl.handle.net/10754/622215
dc.description.abstractManhattan-world urban scenes are common in the real world. We propose a fully automatic approach for reconstructing such scenes from 3D point samples. Our key idea is to represent the geometry of the buildings in the scene using a set of well-aligned boxes. We first extract plane hypothesis from the points followed by an iterative refinement step. Then, candidate boxes are obtained by partitioning the space of the point cloud into a non-uniform grid. After that, we choose an optimal subset of the candidate boxes to approximate the geometry of the buildings. The contribution of our work is that we transform scene reconstruction into a labeling problem that is solved based on a novel Markov Random Field formulation. Unlike previous methods designed for particular types of input point clouds, our method can obtain faithful reconstructions from a variety of data sources. Experiments demonstrate that our method is superior to state-of-the-art methods. © Springer International Publishing AG 2016.
dc.description.sponsorshipWe thank the reviewers for their valuable comments. We also thank Dr. Neil Smith for providing us the data used in Fig. 7. This work was supported by the Office of Sponsored Research (OSR) under Award No. OCRF-2014-CGR3-62140401, and the Visual Computing Center at KAUST. Minglei Li was partially supported by NSFC (61272327). We also gratefully acknowledge the support of NVIDIA Corporation with the donation of the Quadro K5200 GPU used for this research.
dc.publisherSpringer Nature
dc.relation.urlhttp://link.springer.com/chapter/10.1007%2F978-3-319-46493-0_4
dc.relation.urlhttps://youtu.be/onaqn9p7yW4
dc.rightsThe final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-46493-0_4
dc.subjectBox fitting
dc.subjectManhattan-world scenes
dc.subjectReconstruction
dc.subjectUrban reconstruction
dc.titleManhattan-World Urban Reconstruction from Point Clouds
dc.typeBook Chapter
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
dc.contributor.departmentComputer Science Program
dc.contributor.departmentVisual Computing Center (VCC)
dc.identifier.journalLecture Notes in Computer Science
dc.eprint.versionPost-print
dc.contributor.institutionCollege of Electronic and Information Engineering, NUAA, Nanjing, China
dc.relation.embedded<iframe width="560" height="315" src="https://www.youtube.com/embed/onaqn9p7yW4?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
kaust.personLi, Minglei
kaust.personWonka, Peter
kaust.personNan, Liangliang
refterms.dateFOA2017-09-17T00:00:00Z
dc.date.published-online2016-09-17
dc.date.published-print2016


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