Type
Conference PaperKAUST Department
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) DivisionElectrical Engineering Program
Date
2016-02-29Online Publication Date
2016-02-29Print Publication Date
2015-12Permanent link to this record
http://hdl.handle.net/10754/600863
Metadata
Show full item recordAbstract
It is known that global games with noisy sharing of information do not admit a certain type of threshold policies [1]. Motivated by this result, we investigate the existence of threshold-type policies on global games with noisy sharing of information and show that such equilibrium strategies exist and are unique if the sharing of information happens over a sufficiently noisy environment. To show this result, we establish that if a threshold function is an equilibrium strategy, then it will be a solution to a fixed point equation. Then, we show that for a sufficiently noisy environment, the functional fixed point equation leads to a contraction mapping, and hence, its iterations converge to a unique continuous threshold policy.Citation
Mahdavifar, H., Beirami, A., Touri, B. and Shamma, J.S., 2015, December. Threshold policy for global games with noisy information sharing. In Decision and Control (CDC), 2015 IEEE 54th Annual Conference on (pp. 5865-5870). IEEE.Conference/Event name
2015 54th IEEE Conference on Decision and Control (CDC)ae974a485f413a2113503eed53cd6c53
10.1109/CDC.2015.7403141