Pascal Grosset, A.V.
Smith, Sean T.
Hansen, Charles D.
KAUST Grant NumberKUS-C1-016-04
Permanent link to this recordhttp://hdl.handle.net/10754/597937
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AbstractIn this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).
CitationSchott M, Pascal Grosset AV, Martin T, Pegoraro V, Smith ST, et al. (2011) Depth of Field Effects for Interactive Direct Volume Rendering. Computer Graphics Forum 30: 941–950. Available: http://dx.doi.org/10.1111/j.1467-8659.2011.01943.x.
SponsorsThis publication is based on work supported by he National Nuclear Security Administration under the Accelerating Development of Retrofitable CO2 Capture Technologies through Predictivity through DOE Research Grant #DE-NA0000740 and Award No. KUS-C1-016-04, made by King Abdullah University of Science and Technology (KAUST), and DOE VACET SciDAC, NSF OCI-0906379, NSF CNS-0615194.
JournalComputer Graphics Forum