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dc.contributor.authorWonka, Peter
dc.date.accessioned2016-01-28T07:14:01Z
dc.date.available2016-01-28T07:14:01Z
dc.date.issued2015-10-07
dc.identifier.urihttp://hdl.handle.net/10754/595125
dc.description.abstractA fundamental challenge in computational design is to compute layouts by arranging a set of shapes. In this talk I will present recent urban modeling projects with applications in computer graphics, urban planning, and architecture. The talk will look at different scales of urban modeling (streets, floorplans, parcels). A common challenge in all these modeling problems are functional and aesthetic constraints that should be respected. The talk also highlights interesting links to geometry processing problems, such as field design and quad meshing.
dc.description.sponsorshipTsinghua University-Tencent Joint Laboratory
dc.relation.urlhttp://diglib.eg.org/bitstream/handle/10.2312/13713/000_pg2015_frontmatter.pdf
dc.titleComputational Design of Urban Layouts
dc.typePresentation
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
dc.contributor.departmentComputer Science Program
dc.contributor.departmentVisual Computing Center (VCC)
dc.contributor.departmentComputer Science
dc.conference.dateOctober 7 – 9, 2015
dc.conference.nameThe 23rd Pacific Conference on Computer Graphics and Applications
dc.conference.locationTsinghua University, Beijing
dc.contributor.institutionArizona State University
kaust.personWonka, Peter


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