Computational Design of Urban Layouts

Abstract
A fundamental challenge in computational design is to compute layouts by arranging a set of shapes. In this talk I will present recent urban modeling projects with applications in computer graphics, urban planning, and architecture. The talk will look at different scales of urban modeling (streets, floorplans, parcels). A common challenge in all these modeling problems are functional and aesthetic constraints that should be respected. The talk also highlights interesting links to geometry processing problems, such as field design and quad meshing.

Acknowledgements
Tsinghua University-Tencent Joint Laboratory

Conference/Event Name
The 23rd Pacific Conference on Computer Graphics and Applications

Additional Links
http://diglib.eg.org/bitstream/handle/10.2312/13713/000_pg2015_frontmatter.pdf

Permanent link to this record