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dc.contributor.authorYang, Yongliang
dc.contributor.authorWang, Jun
dc.contributor.authorVouga, Etienne
dc.contributor.authorWonka, Peter
dc.date.accessioned2015-08-24T08:33:34Z
dc.date.available2015-08-24T08:33:34Z
dc.date.issued2013-11-06
dc.identifier.citationYang Y-L, Wang J, Vouga E, Wonka P (2013) Urban pattern. ACM Transactions on Graphics 32: 1–12. Available: http://dx.doi.org/10.1145/2508363.2508405.
dc.identifier.issn0730-0301
dc.identifier.doi10.1145/2508363.2508405
dc.identifier.urihttp://hdl.handle.net/10754/575588
dc.description.abstractWe present a framework for generating street networks and parcel layouts. Our goal is the generation of high-quality layouts that can be used for urban planning and virtual environments. We propose a solution based on hierarchical domain splitting using two splitting types: streamline-based splitting, which splits a region along one or multiple streamlines of a cross field, and template-based splitting, which warps pre-designed templates to a region and uses the interior geometry of the template as the splitting lines. We combine these two splitting approaches into a hierarchical framework, providing automatic and interactive tools to explore the design space.
dc.description.sponsorshipWe are grateful to Helmut Pottmann for his many useful suggestions at various stages of the work; Mohamed Shalaby for valuable discussions, his help with Fig. 2 and the design of the garden templates; and the anonymous reviewers for their helpful comments. We thank Pascal Muller for providing the CityEngine results; Yoshihiro Kobayashi for the 3D rendering of the teaser image; Charlotte Rakhit for the video voiceover; Virginia Unkefer for carefully proofreading the paper; and John Peponis and Lars Hesselgren for discussions on urban planning and layout quality metrics. This project was funded by KAUST, NVIDIA, Google, and the National Science Foundation.
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.urlhttps://youtu.be/0o1k4mIEJT0
dc.subjectComputational design
dc.subjectMesh optimization
dc.subjectParcel generation
dc.subjectRegion splitting
dc.subjectStreet layouts
dc.titleUrban pattern: Layout design by hierarchical domain splitting
dc.typeArticle
dc.contributor.departmentVisual Computing Center (VCC)
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
dc.contributor.departmentComputer Science Program
dc.identifier.journalACM Transactions on Graphics
dc.eprint.versionPost-print
dc.contributor.institutionColumbia University, United States
dc.relation.embedded<iframe width="560" height="315" src="https://www.youtube.com/embed/0o1k4mIEJT0?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
kaust.personYang, Yongliang
kaust.personWang, Jun
kaust.personWonka, Peter
refterms.dateFOA2018-06-14T08:31:10Z
dc.date.published-online2013-11-06
dc.date.published-print2013-11-01


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