Type
Conference PaperAuthors
Schott, Matthias O.Martin, Tobias
Grosset, A. V Pascal
Brownlee, Carson
Hollt, Thomas
Brown, Benjamin P.
Smith, Sean T.
Hansen, Charles D.
KAUST Department
Computer Science ProgramEarth Science and Engineering Program
Physical Science and Engineering (PSE) Division
Visual Computing Center (VCC)
Date
2012-02Permanent link to this record
http://hdl.handle.net/10754/564522
Metadata
Show full item recordAbstract
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.Citation
Schott, M., Martin, T., Grosset, A. V. P., Brownlee, C., Hollt, T., Brown, B. P., … Hansen, C. D. (2012). Combined surface and volumetric occlusion shading. 2012 IEEE Pacific Visualization Symposium. doi:10.1109/pacificvis.2012.6183588Conference/Event name
5th IEEE Pacific Visualization Symposium 2012, PacificVis 2012ISBN
9781467308649ae974a485f413a2113503eed53cd6c53
10.1109/PacificVis.2012.6183588