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    Combined surface and volumetric occlusion shading

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    Type
    Conference Paper
    Authors
    Schott, Matthias O.
    Martin, Tobias
    Grosset, A. V Pascal
    Brownlee, Carson
    Hollt, Thomas
    Brown, Benjamin P.
    Smith, Sean T.
    Hansen, Charles D.
    KAUST Department
    Computer Science Program
    Earth Science and Engineering Program
    Physical Science and Engineering (PSE) Division
    Visual Computing Center (VCC)
    Date
    2012-02
    Permanent link to this record
    http://hdl.handle.net/10754/564522
    
    Metadata
    Show full item record
    Abstract
    In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.
    Citation
    Schott, M., Martin, T., Grosset, A. V. P., Brownlee, C., Hollt, T., Brown, B. P., … Hansen, C. D. (2012). Combined surface and volumetric occlusion shading. 2012 IEEE Pacific Visualization Symposium. doi:10.1109/pacificvis.2012.6183588
    Publisher
    Institute of Electrical and Electronics Engineers (IEEE)
    Journal
    2012 IEEE Pacific Visualization Symposium
    Conference/Event name
    5th IEEE Pacific Visualization Symposium 2012, PacificVis 2012
    ISBN
    9781467308649
    DOI
    10.1109/PacificVis.2012.6183588
    ae974a485f413a2113503eed53cd6c53
    10.1109/PacificVis.2012.6183588
    Scopus Count
    Collections
    Conference Papers; Physical Science and Engineering (PSE) Division; Computer Science Program; Earth Science and Engineering Program; Visual Computing Center (VCC)

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