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    High viscosity fluid simulation using particle-based method

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    Type
    Conference Paper
    Authors
    Chang, Yuanzhang
    Bao, Kai
    Zhu, Jian cc
    Wu, Enhua
    KAUST Department
    Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
    Date
    2011-03
    Permanent link to this record
    http://hdl.handle.net/10754/564364
    
    Metadata
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    Abstract
    We present a new particle-based method for high viscosity fluid simulation. In the method, a new elastic stress term, which is derived from a modified form of the Hooke's law, is included in the traditional Navier-Stokes equation to simulate the movements of the high viscosity fluids. Benefiting from the Lagrangian nature of Smoothed Particle Hydrodynamics method, large flow deformation can be well handled easily and naturally. In addition, in order to eliminate the particle deficiency problem near the boundary, ghost particles are employed to enforce the solid boundary condition. Compared with Finite Element Methods with complicated and time-consuming remeshing operations, our method is much more straightforward to implement. Moreover, our method doesn't need to store and compare to an initial rest state. The experimental results show that the proposed method is effective and efficient to handle the movements of highly viscous flows, and a large variety of different kinds of fluid behaviors can be well simulated by adjusting just one parameter. © 2011 IEEE.
    Publisher
    Institute of Electrical and Electronics Engineers (IEEE)
    Journal
    2011 IEEE International Symposium on VR Innovation
    Conference/Event name
    IEEE International Symposium on Virtual Reality Innovations 2011, ISVRI 2011
    ISBN
    9781457700538
    DOI
    10.1109/ISVRI.2011.5759632
    ae974a485f413a2113503eed53cd6c53
    10.1109/ISVRI.2011.5759632
    Scopus Count
    Collections
    Conference Papers; Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division

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