KAUST DepartmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
Computer Science Program
Visual Computing Center (VCC)
Permanent link to this recordhttp://hdl.handle.net/10754/563321
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AbstractHere we presented a framework to explore quad mesh topologies. The core of our work is a systematic enumeration algorithm that can generate all possible quadrangular meshes inside a defined boundary with an upper limit of v3-v5 pairs. The algorithm is orders of magnitude more efficient than previous work. The combination of topological enumeration and shape-space exploration demonstrates that mesh topology has a powerful influence on geometry. The Fig. 18. A gallery of different quadrilateral meshes for a Shuriken. The quadrilaterals of the model were colored in a postprocess. Topological variations have distinctive, interesting patterns of mesh lines. © 2014 ACM 0730-0301/2014/01-ART3 15.00.
CitationPeng C-H, Barton M, Jiang C, Wonka P (2014) Exploring quadrangulations. ACM Transactions on Graphics 33: 1–13. Available: http://dx.doi.org/10.1145/2541533.
SponsorsThis research was supported by the National Science Foundation and KAUST.
JournalACM Transactions on Graphics