Type
ArticleAuthors
Peng, ChihanWonka, Peter

KAUST Department
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) DivisionComputer Science Program
Visual Computing Center (VCC)
Date
2013-08-19Online Publication Date
2013-08-19Print Publication Date
2013-08Permanent link to this record
http://hdl.handle.net/10754/562889
Metadata
Show full item recordAbstract
We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.Citation
Peng, C.-H., & Wonka, P. (2013). Connectivity Editing for Quad-Dominant Meshes. Computer Graphics Forum, 32(5), 43–52. doi:10.1111/cgf.12171Sponsors
We thank Helmut Pottmann for the proof of the discrete Gauss Bonnet theorem, Xiang Sun and Caigui Jiang for helping with the geometric optimizations, Alexander Schiftner, Yu-Kun Lai, Martin Marinov, and Dong-ming Yan for providing datasets, Yoshihiro Kobayashi and Christopher Grasso for the renderings, Virginia Unkefer for the proofreading, and the anonymous reviewers for their insightful comments. This work was supported by the National Science Foundation and KAUST.Publisher
WileyJournal
Computer Graphics Forumae974a485f413a2113503eed53cd6c53
10.1111/cgf.12171