KAUST DepartmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division
Applied Mathematics and Computational Science Program
Visual Computing Center (VCC)
Computer Science Program
Online Publication Date2013-05-07
Print Publication Date2013-05
Permanent link to this recordhttp://hdl.handle.net/10754/562747
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AbstractWe discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as a smooth sequence of circular arcs is well suited for such purposes, and allows us to reduce evolution of curves to the evolution of a control point collection in a certain finite-dimensional shape space. We approach this evolution by a 2-step process: linearized evolution via optimized velocity fields, followed by optimization in order to exactly fulfill all geometric side conditions. We give applications to freeform architecture, including "rationalization" of a surface by congruent arcs, form finding and, most interestingly, non-static architecture. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and Blackwell Publishing Ltd.
CitationBartoň, M., Shi, L., Kilian, M., Wallner, J., & Pottmann, H. (2013). Circular Arc Snakes and Kinematic Surface Generation. Computer Graphics Forum, 32(2pt1), 1–10. doi:10.1111/cgf.12020
SponsorsThis research has in part been supported by the Austrian Science Fund (FWF, grant P23735). We also want to thank Florin Isvoranu for help with architectural realization.
JournalComputer Graphics Forum