Type
ThesisAuthors
Mencel, Liam A.Advisors
Vigneron, Antoine E.
Committee members
Hadwiger, Markus
Moshkov, Mikhail

Program
Computer ScienceDate
2014-05-06Permanent link to this record
http://hdl.handle.net/10754/316713
Metadata
Show full item recordAbstract
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n (log n) log r) time. It improves on the previously best known algorithm for this reduction, which is randomised, and runs in expected O(n √(h+1) log² n) time for a polygon with h holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a non-degenerate polygon in O(n (log n) log r + r^(4/3 + ε)) time for any ε > 0. On degenerate input, our time bound increases to O(n (log n) log r + r^(17/11 + ε))Citation
Mencel, L. A. (2014). A Faster Algorithm for Computing Straight Skeletons. KAUST Research Repository. https://doi.org/10.25781/KAUST-O3U19ae974a485f413a2113503eed53cd6c53
10.25781/KAUST-O3U19