VirtualizeMe: Real-time avatar creation for Tele-Immersion environments

Handle URI:
http://hdl.handle.net/10754/600170
Title:
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
Authors:
Knoblauch, Daniel; Font, Pau Moreno; Kuester, Falko
Abstract:
VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.
Citation:
Knoblauch D, Font PM, Kuester F (2010) VirtualizeMe: Real-time avatar creation for Tele-Immersion environments. 2010 IEEE Virtual Reality Conference (VR). Available: http://dx.doi.org/10.1109/VR.2010.5444767.
Publisher:
Institute of Electrical and Electronics Engineers (IEEE)
Journal:
2010 IEEE Virtual Reality Conference (VR)
KAUST Grant Number:
US 2008-107
Issue Date:
Mar-2010
DOI:
10.1109/VR.2010.5444767
Type:
Conference Paper
Sponsors:
This publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST)
Appears in Collections:
Publications Acknowledging KAUST Support

Full metadata record

DC FieldValue Language
dc.contributor.authorKnoblauch, Danielen
dc.contributor.authorFont, Pau Morenoen
dc.contributor.authorKuester, Falkoen
dc.date.accessioned2016-02-28T06:44:17Zen
dc.date.available2016-02-28T06:44:17Zen
dc.date.issued2010-03en
dc.identifier.citationKnoblauch D, Font PM, Kuester F (2010) VirtualizeMe: Real-time avatar creation for Tele-Immersion environments. 2010 IEEE Virtual Reality Conference (VR). Available: http://dx.doi.org/10.1109/VR.2010.5444767.en
dc.identifier.doi10.1109/VR.2010.5444767en
dc.identifier.urihttp://hdl.handle.net/10754/600170en
dc.description.abstractVirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.en
dc.description.sponsorshipThis publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST)en
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.subjectH.5.1 [information interfaces and presentation]: multimedia information systems - artificial, augmented, and virtual realitiesen
dc.subjectI.3.7 [computer graphics]: three-dimensional graphics and realism - virtual realityen
dc.subjectI.4.8 [image processing and computer vision]: scene analysis - shapeen
dc.titleVirtualizeMe: Real-time avatar creation for Tele-Immersion environmentsen
dc.typeConference Paperen
dc.identifier.journal2010 IEEE Virtual Reality Conference (VR)en
dc.contributor.institutionUniversity of California, San Diego, San Diego, United Statesen
dc.contributor.institutionUniversitat Ramon Llull, Barcelona, Spainen
kaust.grant.numberUS 2008-107en
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