Handle URI:
http://hdl.handle.net/10754/599483
Title:
Region-of-interest volumetric visual hull refinement
Authors:
Knoblauch, Daniel; Kuester, Falko
Abstract:
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinement is based on a multipass process, beginning with a focussed visual hull reconstruction, resulting in a first 3D approximation of the target, followed by a region-of-interest estimation, tasked with identifying features of interest, which in turn are used to locally refine the voxel grid and extract a higher-resolution surface representation for those regions. This approach is illustrated for the reconstruction of avatars for use in tele-immersion environments, where head and hand regions are of higher interest. To allow reproducability and direct comparison a publicly available data set for human visual hull reconstruction is used. This paper shows that region-of-interest reconstruction of the target is faster and visually comparable to higher resolution focused visual hull reconstructions. This approach reduces the amount of data generated through the reconstruction, allowing faster post processing, as rendering or networking of the surface voxels. Reconstruction speeds support smooth interactions between the avatar and the virtual environment, while the improved resolution of its facial region and hands creates a higher-degree of immersion and potentially impacts the perception of body language, facial expressions and eye-to-eye contact. Copyright © 2010 by the Association for Computing Machinery, Inc.
Citation:
Knoblauch D, Kuester F (2010) Region-of-interest volumetric visual hull refinement. Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST ’10. Available: http://dx.doi.org/10.1145/1889863.1889895.
Publisher:
Association for Computing Machinery (ACM)
Journal:
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10
KAUST Grant Number:
US 2008-107
Issue Date:
2010
DOI:
10.1145/1889863.1889895
Type:
Conference Paper
Sponsors:
The authors would like to acknowledge and thank Vlasic et al. torelease their input data sets, which provided a good base line to developand test the introduced approach. In the spirit of enablingother research by making data available, the region-of-interest refinedvisual hull results will be relesed to the public to allow easyaccess to any research built-up on volumetric visual hull results.This publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST).
Appears in Collections:
Publications Acknowledging KAUST Support

Full metadata record

DC FieldValue Language
dc.contributor.authorKnoblauch, Danielen
dc.contributor.authorKuester, Falkoen
dc.date.accessioned2016-02-28T05:51:58Zen
dc.date.available2016-02-28T05:51:58Zen
dc.date.issued2010en
dc.identifier.citationKnoblauch D, Kuester F (2010) Region-of-interest volumetric visual hull refinement. Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST ’10. Available: http://dx.doi.org/10.1145/1889863.1889895.en
dc.identifier.doi10.1145/1889863.1889895en
dc.identifier.urihttp://hdl.handle.net/10754/599483en
dc.description.abstractThis paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinement is based on a multipass process, beginning with a focussed visual hull reconstruction, resulting in a first 3D approximation of the target, followed by a region-of-interest estimation, tasked with identifying features of interest, which in turn are used to locally refine the voxel grid and extract a higher-resolution surface representation for those regions. This approach is illustrated for the reconstruction of avatars for use in tele-immersion environments, where head and hand regions are of higher interest. To allow reproducability and direct comparison a publicly available data set for human visual hull reconstruction is used. This paper shows that region-of-interest reconstruction of the target is faster and visually comparable to higher resolution focused visual hull reconstructions. This approach reduces the amount of data generated through the reconstruction, allowing faster post processing, as rendering or networking of the surface voxels. Reconstruction speeds support smooth interactions between the avatar and the virtual environment, while the improved resolution of its facial region and hands creates a higher-degree of immersion and potentially impacts the perception of body language, facial expressions and eye-to-eye contact. Copyright © 2010 by the Association for Computing Machinery, Inc.en
dc.description.sponsorshipThe authors would like to acknowledge and thank Vlasic et al. torelease their input data sets, which provided a good base line to developand test the introduced approach. In the spirit of enablingother research by making data available, the region-of-interest refinedvisual hull results will be relesed to the public to allow easyaccess to any research built-up on volumetric visual hull results.This publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST).en
dc.publisherAssociation for Computing Machinery (ACM)en
dc.subject3D from videoen
dc.subjectFocused visual hullen
dc.subjectRegion-of-interesten
dc.subjectTele-immersionen
dc.titleRegion-of-interest volumetric visual hull refinementen
dc.typeConference Paperen
dc.identifier.journalProceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10en
dc.contributor.institutionUniversity of California, San Diego, San Diego, United Statesen
kaust.grant.numberUS 2008-107en
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