Handle URI:
http://hdl.handle.net/10754/598645
Title:
Interactive Editing of GigaSample Terrain Fields
Authors:
Treib, Marc; Reichl, Florian; Auer, Stefan; Westermann, Rüdiger
Abstract:
Previous terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered on disk have not been considered so far. Such applications require both decoding and encoding to be faster than disk transfer. We present a novel approach for editing gigasample terrain fields at interactive rates and high quality. To achieve high decoding and encoding throughput, we employ a compression scheme for height and pixel maps based on a sparse wavelet representation. On recent GPUs it can encode and decode up to 270 and 730 MPix/s of color data, respectively, at compression rates and quality superior to JPEG, and it achieves more than twice these rates for lossless height field compression. The construction and rendering of a height field triangulation is avoided by using GPU ray-casting directly on the regular grid underlying the compression scheme. We show the efficiency of our method for interactive editing and continuous level-of-detail rendering of terrain fields comprised of several hundreds of gigasamples. © 2012 The Author(s).
Citation:
Treib M, Reichl F, Auer S, Westermann R (2012) Interactive Editing of GigaSample Terrain Fields. Computer Graphics Forum 31: 383–392. Available: http://dx.doi.org/10.1111/j.1467-8659.2012.03017.x.
Publisher:
Wiley-Blackwell
Journal:
Computer Graphics Forum
KAUST Grant Number:
UK-C0020
Conference/Event name:
33rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2012
Issue Date:
May-2012
DOI:
10.1111/j.1467-8659.2012.03017.x
Type:
Conference Paper
ISSN:
0167-7055
Sponsors:
This publication is based on work supported by Award No. UK-C0020, made by King Abdullah University of Science and Technology (KAUST).
Appears in Collections:
Publications Acknowledging KAUST Support

Full metadata record

DC FieldValue Language
dc.contributor.authorTreib, Marcen
dc.contributor.authorReichl, Florianen
dc.contributor.authorAuer, Stefanen
dc.contributor.authorWestermann, Rüdigeren
dc.date.accessioned2016-02-25T13:33:43Zen
dc.date.available2016-02-25T13:33:43Zen
dc.date.issued2012-05en
dc.identifier.citationTreib M, Reichl F, Auer S, Westermann R (2012) Interactive Editing of GigaSample Terrain Fields. Computer Graphics Forum 31: 383–392. Available: http://dx.doi.org/10.1111/j.1467-8659.2012.03017.x.en
dc.identifier.issn0167-7055en
dc.identifier.doi10.1111/j.1467-8659.2012.03017.xen
dc.identifier.urihttp://hdl.handle.net/10754/598645en
dc.description.abstractPrevious terrain rendering approaches have addressed the aspect of data compression and fast decoding for rendering, but applications where the terrain is repeatedly modified and needs to be buffered on disk have not been considered so far. Such applications require both decoding and encoding to be faster than disk transfer. We present a novel approach for editing gigasample terrain fields at interactive rates and high quality. To achieve high decoding and encoding throughput, we employ a compression scheme for height and pixel maps based on a sparse wavelet representation. On recent GPUs it can encode and decode up to 270 and 730 MPix/s of color data, respectively, at compression rates and quality superior to JPEG, and it achieves more than twice these rates for lossless height field compression. The construction and rendering of a height field triangulation is avoided by using GPU ray-casting directly on the regular grid underlying the compression scheme. We show the efficiency of our method for interactive editing and continuous level-of-detail rendering of terrain fields comprised of several hundreds of gigasamples. © 2012 The Author(s).en
dc.description.sponsorshipThis publication is based on work supported by Award No. UK-C0020, made by King Abdullah University of Science and Technology (KAUST).en
dc.publisherWiley-Blackwellen
dc.titleInteractive Editing of GigaSample Terrain Fieldsen
dc.typeConference Paperen
dc.identifier.journalComputer Graphics Forumen
dc.conference.date2012-05-13 to 2012-05-18en
dc.conference.name33rd Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2012en
dc.conference.locationCagliari, Sardinia, ITAen
dc.contributor.institutionTechnische Universitat Munchen, Munich, Germanyen
kaust.grant.numberUK-C0020en
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