Depth of Field Effects for Interactive Direct Volume Rendering

Handle URI:
http://hdl.handle.net/10754/597937
Title:
Depth of Field Effects for Interactive Direct Volume Rendering
Authors:
Schott, Mathias; Pascal Grosset, A.V.; Martin, Tobias; Pegoraro, Vincent; Smith, Sean T.; Hansen, Charles D.
Abstract:
In this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).
Citation:
Schott M, Pascal Grosset AV, Martin T, Pegoraro V, Smith ST, et al. (2011) Depth of Field Effects for Interactive Direct Volume Rendering. Computer Graphics Forum 30: 941–950. Available: http://dx.doi.org/10.1111/j.1467-8659.2011.01943.x.
Publisher:
Wiley-Blackwell
Journal:
Computer Graphics Forum
KAUST Grant Number:
KUS-C1-016-04
Issue Date:
Jun-2011
DOI:
10.1111/j.1467-8659.2011.01943.x
Type:
Article
ISSN:
0167-7055
Sponsors:
This publication is based on work supported by he National Nuclear Security Administration under the Accelerating Development of Retrofitable CO2 Capture Technologies through Predictivity through DOE Research Grant #DE-NA0000740 and Award No. KUS-C1-016-04, made by King Abdullah University of Science and Technology (KAUST), and DOE VACET SciDAC, NSF OCI-0906379, NSF CNS-0615194.
Appears in Collections:
Publications Acknowledging KAUST Support

Full metadata record

DC FieldValue Language
dc.contributor.authorSchott, Mathiasen
dc.contributor.authorPascal Grosset, A.V.en
dc.contributor.authorMartin, Tobiasen
dc.contributor.authorPegoraro, Vincenten
dc.contributor.authorSmith, Sean T.en
dc.contributor.authorHansen, Charles D.en
dc.date.accessioned2016-02-25T12:59:12Zen
dc.date.available2016-02-25T12:59:12Zen
dc.date.issued2011-06en
dc.identifier.citationSchott M, Pascal Grosset AV, Martin T, Pegoraro V, Smith ST, et al. (2011) Depth of Field Effects for Interactive Direct Volume Rendering. Computer Graphics Forum 30: 941–950. Available: http://dx.doi.org/10.1111/j.1467-8659.2011.01943.x.en
dc.identifier.issn0167-7055en
dc.identifier.doi10.1111/j.1467-8659.2011.01943.xen
dc.identifier.urihttp://hdl.handle.net/10754/597937en
dc.description.abstractIn this paper, a method for interactive direct volume rendering is proposed for computing depth of field effects, which previously were shown to aid observers in depth and size perception of synthetically generated images. The presented technique extends those benefits to volume rendering visualizations of 3D scalar fields from CT/MRI scanners or numerical simulations. It is based on incremental filtering and as such does not depend on any precomputation, thus allowing interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions. © 2011 The Author(s).en
dc.description.sponsorshipThis publication is based on work supported by he National Nuclear Security Administration under the Accelerating Development of Retrofitable CO2 Capture Technologies through Predictivity through DOE Research Grant #DE-NA0000740 and Award No. KUS-C1-016-04, made by King Abdullah University of Science and Technology (KAUST), and DOE VACET SciDAC, NSF OCI-0906379, NSF CNS-0615194.en
dc.publisherWiley-Blackwellen
dc.titleDepth of Field Effects for Interactive Direct Volume Renderingen
dc.typeArticleen
dc.identifier.journalComputer Graphics Forumen
dc.contributor.institutionUniversity of Utah, Salt Lake City, United Statesen
dc.contributor.institutionUniversitat des Saarlandes, Saarbrucken, Germanyen
kaust.grant.numberKUS-C1-016-04en
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