Urban pattern: Layout design by hierarchical domain splitting

Handle URI:
http://hdl.handle.net/10754/575588
Title:
Urban pattern: Layout design by hierarchical domain splitting
Authors:
Yang, Yongliang; Wang, Jun; Vouga, Etienne; Wonka, Peter ( 0000-0003-0627-9746 )
Abstract:
We present a framework for generating street networks and parcel layouts. Our goal is the generation of high-quality layouts that can be used for urban planning and virtual environments. We propose a solution based on hierarchical domain splitting using two splitting types: streamline-based splitting, which splits a region along one or multiple streamlines of a cross field, and template-based splitting, which warps pre-designed templates to a region and uses the interior geometry of the template as the splitting lines. We combine these two splitting approaches into a hierarchical framework, providing automatic and interactive tools to explore the design space.
KAUST Department:
Visual Computing Center (VCC); Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division; Computer Science Program
Citation:
Yang Y-L, Wang J, Vouga E, Wonka P (2013) Urban pattern. ACM Transactions on Graphics 32: 1–12. Available: http://dx.doi.org/10.1145/2508363.2508405.
Publisher:
Association for Computing Machinery (ACM)
Journal:
ACM Transactions on Graphics
Issue Date:
6-Nov-2013
Embedded Video:
DOI:
10.1145/2508363.2508405
Type:
Article
ISSN:
0730-0301
Sponsors:
We are grateful to Helmut Pottmann for his many useful suggestions at various stages of the work; Mohamed Shalaby for valuable discussions, his help with Fig. 2 and the design of the garden templates; and the anonymous reviewers for their helpful comments. We thank Pascal Muller for providing the CityEngine results; Yoshihiro Kobayashi for the 3D rendering of the teaser image; Charlotte Rakhit for the video voiceover; Virginia Unkefer for carefully proofreading the paper; and John Peponis and Lars Hesselgren for discussions on urban planning and layout quality metrics. This project was funded by KAUST, NVIDIA, Google, and the National Science Foundation.
Additional Links:
https://youtu.be/0o1k4mIEJT0
Appears in Collections:
Articles; Computer Science Program; Visual Computing Center (VCC); Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division

Full metadata record

DC FieldValue Language
dc.contributor.authorYang, Yongliangen
dc.contributor.authorWang, Junen
dc.contributor.authorVouga, Etienneen
dc.contributor.authorWonka, Peteren
dc.date.accessioned2015-08-24T08:33:34Zen
dc.date.available2015-08-24T08:33:34Zen
dc.date.issued2013-11-06en
dc.identifier.citationYang Y-L, Wang J, Vouga E, Wonka P (2013) Urban pattern. ACM Transactions on Graphics 32: 1–12. Available: http://dx.doi.org/10.1145/2508363.2508405.en
dc.identifier.issn0730-0301en
dc.identifier.doi10.1145/2508363.2508405en
dc.identifier.urihttp://hdl.handle.net/10754/575588en
dc.description.abstractWe present a framework for generating street networks and parcel layouts. Our goal is the generation of high-quality layouts that can be used for urban planning and virtual environments. We propose a solution based on hierarchical domain splitting using two splitting types: streamline-based splitting, which splits a region along one or multiple streamlines of a cross field, and template-based splitting, which warps pre-designed templates to a region and uses the interior geometry of the template as the splitting lines. We combine these two splitting approaches into a hierarchical framework, providing automatic and interactive tools to explore the design space.en
dc.description.sponsorshipWe are grateful to Helmut Pottmann for his many useful suggestions at various stages of the work; Mohamed Shalaby for valuable discussions, his help with Fig. 2 and the design of the garden templates; and the anonymous reviewers for their helpful comments. We thank Pascal Muller for providing the CityEngine results; Yoshihiro Kobayashi for the 3D rendering of the teaser image; Charlotte Rakhit for the video voiceover; Virginia Unkefer for carefully proofreading the paper; and John Peponis and Lars Hesselgren for discussions on urban planning and layout quality metrics. This project was funded by KAUST, NVIDIA, Google, and the National Science Foundation.en
dc.publisherAssociation for Computing Machinery (ACM)en
dc.relation.urlhttps://youtu.be/0o1k4mIEJT0en
dc.subjectComputational designen
dc.subjectMesh optimizationen
dc.subjectParcel generationen
dc.subjectRegion splittingen
dc.subjectStreet layoutsen
dc.titleUrban pattern: Layout design by hierarchical domain splittingen
dc.typeArticleen
dc.contributor.departmentVisual Computing Center (VCC)en
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Divisionen
dc.contributor.departmentComputer Science Programen
dc.identifier.journalACM Transactions on Graphicsen
dc.eprint.versionPost-printen
dc.contributor.institutionColumbia University, United Statesen
dc.relation.embedded<iframe width="560" height="315" src="https://www.youtube.com/embed/0o1k4mIEJT0?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>-
kaust.authorYang, Yongliangen
kaust.authorWang, Junen
kaust.authorWonka, Peteren
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