ArtifactVis2: Managing real-time archaeological data in immersive 3D environments

Handle URI:
http://hdl.handle.net/10754/564812
Title:
ArtifactVis2: Managing real-time archaeological data in immersive 3D environments
Authors:
Smith, Neil; Knabb, Kyle; Defanti, Connor; Weber, Philip P.; Schulze, Jürgen P.; Prudhomme, Andrew; Kuester, Falko; Levy, Thomas E.; Defanti, Thomas A.
Abstract:
In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D system. The archaeologist is fully immersed in a large-scale visualization of on-going excavations. Massive 3D datasets are seamlessly rendered in real-time with field recorded GIS data, 3D artifact scans and digital photography. Dynamic content can be visualized and cultural analytics can be performed on archaeological datasets collected through a rigorous digital archaeological methodology. The virtual collaborative environment provides a menu driven query system and the ability to annotate, markup, measure, and manipulate any of the datasets. These features enable researchers to re-experience and analyze the minute details of an archaeological site's excavation. It enhances their visual capacity to recognize deep patterns and structures and perceive changes and reoccurrences. As a complement and development from previous work in the field of 3D immersive archaeological environments, ArtifactVis2 provides a GIS based immersive environment that taps directly into archaeological datasets to investigate cultural and historical issues of ancient societies and cultural heritage in ways not possible before. © 2013 IEEE.
KAUST Department:
Visual Computing Center (VCC)
Publisher:
Institute of Electrical and Electronics Engineers (IEEE)
Journal:
2013 Digital Heritage International Congress (DigitalHeritage)
Conference/Event name:
1st International Congress on Digital Heritage, DigitalHeritage 2013
Issue Date:
Oct-2013
DOI:
10.1109/DigitalHeritage.2013.6743761
Type:
Conference Paper
ISBN:
9781479931699
Appears in Collections:
Conference Papers; Visual Computing Center (VCC)

Full metadata record

DC FieldValue Language
dc.contributor.authorSmith, Neilen
dc.contributor.authorKnabb, Kyleen
dc.contributor.authorDefanti, Connoren
dc.contributor.authorWeber, Philip P.en
dc.contributor.authorSchulze, Jürgen P.en
dc.contributor.authorPrudhomme, Andrewen
dc.contributor.authorKuester, Falkoen
dc.contributor.authorLevy, Thomas E.en
dc.contributor.authorDefanti, Thomas A.en
dc.date.accessioned2015-08-04T07:16:52Zen
dc.date.available2015-08-04T07:16:52Zen
dc.date.issued2013-10en
dc.identifier.isbn9781479931699en
dc.identifier.doi10.1109/DigitalHeritage.2013.6743761en
dc.identifier.urihttp://hdl.handle.net/10754/564812en
dc.description.abstractIn this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D system. The archaeologist is fully immersed in a large-scale visualization of on-going excavations. Massive 3D datasets are seamlessly rendered in real-time with field recorded GIS data, 3D artifact scans and digital photography. Dynamic content can be visualized and cultural analytics can be performed on archaeological datasets collected through a rigorous digital archaeological methodology. The virtual collaborative environment provides a menu driven query system and the ability to annotate, markup, measure, and manipulate any of the datasets. These features enable researchers to re-experience and analyze the minute details of an archaeological site's excavation. It enhances their visual capacity to recognize deep patterns and structures and perceive changes and reoccurrences. As a complement and development from previous work in the field of 3D immersive archaeological environments, ArtifactVis2 provides a GIS based immersive environment that taps directly into archaeological datasets to investigate cultural and historical issues of ancient societies and cultural heritage in ways not possible before. © 2013 IEEE.en
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.subjectarchaeologyen
dc.subjectcultural heritageen
dc.subjectgeographic information systems (GIS)en
dc.subjectLiDARen
dc.subjectpanoramaen
dc.subjectscientific visualizationen
dc.subjectSpherical photogrammetryen
dc.subjectstructure-from-motionen
dc.subjectvirtual reality computational scienceen
dc.titleArtifactVis2: Managing real-time archaeological data in immersive 3D environmentsen
dc.typeConference Paperen
dc.contributor.departmentVisual Computing Center (VCC)en
dc.identifier.journal2013 Digital Heritage International Congress (DigitalHeritage)en
dc.conference.date28 October 2013 through 1 November 2013en
dc.conference.name1st International Congress on Digital Heritage, DigitalHeritage 2013en
dc.conference.locationMarseilleen
dc.contributor.institutionUniversity of California, San Diego, United Statesen
kaust.authorSmith, Neilen
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