Combined surface and volumetric occlusion shading

Handle URI:
http://hdl.handle.net/10754/564522
Title:
Combined surface and volumetric occlusion shading
Authors:
Schott, Matthias O.; Martin, Tobias; Grosset, A. V Pascal; Brownlee, Carson; Hollt, Thomas; Brown, Benjamin P.; Smith, Sean T.; Hansen, Charles D.
Abstract:
In this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.
KAUST Department:
Computer Science Program
Publisher:
Institute of Electrical and Electronics Engineers (IEEE)
Journal:
2012 IEEE Pacific Visualization Symposium
Conference/Event name:
5th IEEE Pacific Visualization Symposium 2012, PacificVis 2012
Issue Date:
Feb-2012
DOI:
10.1109/PacificVis.2012.6183588
Type:
Conference Paper
ISBN:
9781467308649
Appears in Collections:
Conference Papers; Computer Science Program

Full metadata record

DC FieldValue Language
dc.contributor.authorSchott, Matthias O.en
dc.contributor.authorMartin, Tobiasen
dc.contributor.authorGrosset, A. V Pascalen
dc.contributor.authorBrownlee, Carsonen
dc.contributor.authorHollt, Thomasen
dc.contributor.authorBrown, Benjamin P.en
dc.contributor.authorSmith, Sean T.en
dc.contributor.authorHansen, Charles D.en
dc.date.accessioned2015-08-04T07:03:09Zen
dc.date.available2015-08-04T07:03:09Zen
dc.date.issued2012-02en
dc.identifier.isbn9781467308649en
dc.identifier.doi10.1109/PacificVis.2012.6183588en
dc.identifier.urihttp://hdl.handle.net/10754/564522en
dc.description.abstractIn this paper, a method for interactive direct volume rendering is proposed that computes ambient occlusion effects for visualizations that combine both volumetric and geometric primitives, specifically tube shaped geometric objects representing streamlines, magnetic field lines or DTI fiber tracts. The proposed algorithm extends the recently proposed Directional Occlusion Shading model to allow the rendering of those geometric shapes in combination with a context providing 3D volume, considering mutual occlusion between structures represented by a volume or geometry. © 2012 IEEE.en
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en
dc.titleCombined surface and volumetric occlusion shadingen
dc.typeConference Paperen
dc.contributor.departmentComputer Science Programen
dc.identifier.journal2012 IEEE Pacific Visualization Symposiumen
dc.conference.date28 February 2012 through 2 March 2012en
dc.conference.name5th IEEE Pacific Visualization Symposium 2012, PacificVis 2012en
dc.conference.locationSongdoen
dc.contributor.institutionUniversity of Utah, United Statesen
dc.contributor.institutionUniversity of Wisconsin, United Statesen
kaust.authorHollt, Thomasen
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