Scalable devices

Handle URI:
http://hdl.handle.net/10754/563272
Title:
Scalable devices
Authors:
Krüger, Jens J.; Hadwiger, Markus ( 0000-0003-1239-4871 )
Abstract:
In computer science in general and in particular the field of high performance computing and supercomputing the term scalable plays an important role. It indicates that a piece of hardware, a concept, an algorithm, or an entire system scales with the size of the problem, i.e., it can not only be used in a very specific setting but it's applicable for a wide range of problems. From small scenarios to possibly very large settings. In this spirit, there exist a number of fixed areas of research on scalability. There are works on scalable algorithms, scalable architectures but what are scalable devices? In the context of this chapter, we are interested in a whole range of display devices, ranging from small scale hardware such as tablet computers, pads, smart-phones etc. up to large tiled display walls. What interests us mostly is not so much the hardware setup but mostly the visualization algorithms behind these display systems that scale from your average smart phone up to the largest gigapixel display walls.
KAUST Department:
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division; Computer Science Program; Visual Computing Center (VCC)
Publisher:
Springer Science + Business Media
Journal:
Mathematics and Visualization
Issue Date:
2014
DOI:
10.1007/978-1-4471-6497-5_29
Type:
Article
ISSN:
16123786
Appears in Collections:
Articles; Computer Science Program; Visual Computing Center (VCC); Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division

Full metadata record

DC FieldValue Language
dc.contributor.authorKrüger, Jens J.en
dc.contributor.authorHadwiger, Markusen
dc.date.accessioned2015-08-03T11:44:35Zen
dc.date.available2015-08-03T11:44:35Zen
dc.date.issued2014en
dc.identifier.issn16123786en
dc.identifier.doi10.1007/978-1-4471-6497-5_29en
dc.identifier.urihttp://hdl.handle.net/10754/563272en
dc.description.abstractIn computer science in general and in particular the field of high performance computing and supercomputing the term scalable plays an important role. It indicates that a piece of hardware, a concept, an algorithm, or an entire system scales with the size of the problem, i.e., it can not only be used in a very specific setting but it's applicable for a wide range of problems. From small scenarios to possibly very large settings. In this spirit, there exist a number of fixed areas of research on scalability. There are works on scalable algorithms, scalable architectures but what are scalable devices? In the context of this chapter, we are interested in a whole range of display devices, ranging from small scale hardware such as tablet computers, pads, smart-phones etc. up to large tiled display walls. What interests us mostly is not so much the hardware setup but mostly the visualization algorithms behind these display systems that scale from your average smart phone up to the largest gigapixel display walls.en
dc.publisherSpringer Science + Business Mediaen
dc.titleScalable devicesen
dc.typeArticleen
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Divisionen
dc.contributor.departmentComputer Science Programen
dc.contributor.departmentVisual Computing Center (VCC)en
dc.identifier.journalMathematics and Visualizationen
dc.contributor.institutionCoViDAG Professor of High Performance Computing, Department of Computer Science and Applied Cognitive Science, University of Duisburg-Essen Lotharstraße 65Duisburg, Germanyen
kaust.authorHadwiger, Markusen
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