Connectivity editing for quad-dominant meshes

Handle URI:
http://hdl.handle.net/10754/562889
Title:
Connectivity editing for quad-dominant meshes
Authors:
Peng, Chihan; Wonka, Peter ( 0000-0003-0627-9746 )
Abstract:
We propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.
KAUST Department:
Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division; Computer Science Program; Visual Computing Center (VCC)
Publisher:
Wiley-Blackwell
Journal:
Computer Graphics Forum
Issue Date:
Aug-2013
DOI:
10.1111/cgf.12171
Type:
Article
ISSN:
01677055
Sponsors:
We thank Helmut Pottmann for the proof of the discrete Gauss Bonnet theorem, Xiang Sun and Caigui Jiang for helping with the geometric optimizations, Alexander Schiftner, Yu-Kun Lai, Martin Marinov, and Dong-ming Yan for providing datasets, Yoshihiro Kobayashi and Christopher Grasso for the renderings, Virginia Unkefer for the proofreading, and the anonymous reviewers for their insightful comments. This work was supported by the National Science Foundation and KAUST.
Appears in Collections:
Articles; Computer Science Program; Visual Computing Center (VCC); Computer, Electrical and Mathematical Sciences and Engineering (CEMSE) Division

Full metadata record

DC FieldValue Language
dc.contributor.authorPeng, Chihanen
dc.contributor.authorWonka, Peteren
dc.date.accessioned2015-08-03T11:14:15Zen
dc.date.available2015-08-03T11:14:15Zen
dc.date.issued2013-08en
dc.identifier.issn01677055en
dc.identifier.doi10.1111/cgf.12171en
dc.identifier.urihttp://hdl.handle.net/10754/562889en
dc.description.abstractWe propose a connectivity editing framework for quad-dominant meshes. In our framework, the user can edit the mesh connectivity to control the location, type, and number of irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads). We provide a theoretical analysis of the problem, discuss what edits are possible and impossible, and describe how to implement an editing framework that realizes all possible editing operations. In the results, we show example edits and illustrate the advantages and disadvantages of different strategies for quad-dominant mesh design. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and John Wiley & Sons Ltd.en
dc.description.sponsorshipWe thank Helmut Pottmann for the proof of the discrete Gauss Bonnet theorem, Xiang Sun and Caigui Jiang for helping with the geometric optimizations, Alexander Schiftner, Yu-Kun Lai, Martin Marinov, and Dong-ming Yan for providing datasets, Yoshihiro Kobayashi and Christopher Grasso for the renderings, Virginia Unkefer for the proofreading, and the anonymous reviewers for their insightful comments. This work was supported by the National Science Foundation and KAUST.en
dc.publisherWiley-Blackwellen
dc.titleConnectivity editing for quad-dominant meshesen
dc.typeArticleen
dc.contributor.departmentComputer, Electrical and Mathematical Sciences and Engineering (CEMSE) Divisionen
dc.contributor.departmentComputer Science Programen
dc.contributor.departmentVisual Computing Center (VCC)en
dc.identifier.journalComputer Graphics Forumen
dc.contributor.institutionArizona State University, United Statesen
kaust.authorWonka, Peteren
All Items in KAUST are protected by copyright, with all rights reserved, unless otherwise indicated.