Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback

Handle URI:
http://hdl.handle.net/10754/555688
Title:
Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
Authors:
Margolis, Todd; DeFanti, Thomas A.; Dawe, Greg; Prudhomme, Andrew; Schulze, Jurgen P.; Cutchin, Steve
Abstract:
Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
KAUST Department:
KAUST Visualization Laboratory (KVL)
Citation:
Margolis, Todd, Thomas A. DeFanti, Greg Dawe, Andrew Prudhomme, Jurgen P. Schulze, and Steve Cutchin. "Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback." In IS&T/SPIE Electronic Imaging, pp. 786417-786417. International Society for Optics and Photonics, 2011
Publisher:
SPIE-Intl Soc Optical Eng
Journal:
Three-Dimensional Imaging, Interaction, and Measurement
Conference/Event name:
Three-Dimensional Imaging, Interaction, and Measurement
Issue Date:
23-Jan-2011
DOI:
10.1117/12.876584
Type:
Conference Paper
Additional Links:
http://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=730673
Appears in Collections:
Conference Papers; KAUST Visualization Laboratory (KVL); KAUST Visualization Laboratory (KVL)

Full metadata record

DC FieldValue Language
dc.contributor.authorMargolis, Todden
dc.contributor.authorDeFanti, Thomas A.en
dc.contributor.authorDawe, Gregen
dc.contributor.authorPrudhomme, Andrewen
dc.contributor.authorSchulze, Jurgen P.en
dc.contributor.authorCutchin, Steveen
dc.date.accessioned2015-05-25T14:38:36Zen
dc.date.available2015-05-25T14:38:36Zen
dc.date.issued2011-01-23en
dc.identifier.citationMargolis, Todd, Thomas A. DeFanti, Greg Dawe, Andrew Prudhomme, Jurgen P. Schulze, and Steve Cutchin. "Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback." In IS&T/SPIE Electronic Imaging, pp. 786417-786417. International Society for Optics and Photonics, 2011en
dc.identifier.doi10.1117/12.876584en
dc.identifier.urihttp://hdl.handle.net/10754/555688en
dc.description.abstractResearchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.en
dc.publisherSPIE-Intl Soc Optical Engen
dc.relation.urlhttp://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=730673en
dc.rightsArchived with thanks to Proceedings of SPIEen
dc.titleLow cost heads-up virtual reality (HUVR) with optical tracking and haptic feedbacken
dc.typeConference Paperen
dc.contributor.departmentKAUST Visualization Laboratory (KVL)en
dc.identifier.journalThree-Dimensional Imaging, Interaction, and Measurementen
dc.conference.date2011-01-24 to 2011-01-27en
dc.conference.nameThree-Dimensional Imaging, Interaction, and Measurementen
dc.conference.locationSan Francisco, CA, USAen
dc.eprint.versionPublisher's Version/PDFen
dc.contributor.institutionCRCA, University of California, San Diego, 9500 Gilman Dr., La Jolla, CA, USA 92093-0037en
dc.contributor.institutionCalit2, University of California, San Diego, 9500 Gilman Dr., La Jolla, CA, USA 92093-0436en
kaust.authorCutchin, Steveen
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