Acquisition of stereo panoramas for display in VR environments

Handle URI:
http://hdl.handle.net/10754/555687
Title:
Acquisition of stereo panoramas for display in VR environments
Authors:
Ainsworth, Richard A.; Sandin, Daniel J.; Schulze, Jurgen P.; Prudhomme, Andrew; DeFanti, Thomas A.; Srinivasan, Madhusudhanan
Abstract:
Virtual reality systems are an excellent environment for stereo panorama displays. The acquisition and display methods described here combine high-resolution photography with surround vision and full stereo view in an immersive environment. This combination provides photographic stereo-panoramas for a variety of VR displays, including the StarCAVE, NexCAVE, and CORNEA. The zero parallax point used in conventional panorama photography is also the center of horizontal and vertical rotation when creating photographs for stereo panoramas. The two photographically created images are displayed on a cylinder or a sphere. The radius from the viewer to the image is set at approximately 20 feet, or at the object of major interest. A full stereo view is presented in all directions. The interocular distance, as seen from the viewer's perspective, displaces the two spherical images horizontally. This presents correct stereo separation in whatever direction the viewer is looking, even up and down. Objects at infinity will move with the viewer, contributing to an immersive experience. Stereo panoramas created with this acquisition and display technique can be applied without modification to a large array of VR devices having different screen arrangements and different VR libraries.
KAUST Department:
KAUST Visualization Laboratory (KVL)
Citation:
Ainsworth, Richard A., Daniel J. Sandin, Jurgen P. Schulze, Andrew Prudhomme, Thomas A. DeFanti, and Madhusudhanan Srinivasan. "Acquisition of stereo panoramas for display in VR environments." In IS&T/SPIE Electronic Imaging, pp. 786416-786416. International Society for Optics and Photonics, 2011
Publisher:
Society of Photo-optical Instrumentation Engineers
Journal:
Proceedings of SPIE
Conference/Event name:
Three-Dimensional Imaging, Interaction, and Measurement
Issue Date:
23-Jan-2011
DOI:
10.1117/12.872521
Type:
Conference Paper
Additional Links:
http://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=730670
Appears in Collections:
Conference Papers; KAUST Visualization Laboratory (KVL); KAUST Visualization Laboratory (KVL)

Full metadata record

DC FieldValue Language
dc.contributor.authorAinsworth, Richard A.en
dc.contributor.authorSandin, Daniel J.en
dc.contributor.authorSchulze, Jurgen P.en
dc.contributor.authorPrudhomme, Andrewen
dc.contributor.authorDeFanti, Thomas A.en
dc.contributor.authorSrinivasan, Madhusudhananen
dc.date.accessioned2015-05-25T14:38:02Zen
dc.date.available2015-05-25T14:38:02Zen
dc.date.issued2011-01-23en
dc.identifier.citationAinsworth, Richard A., Daniel J. Sandin, Jurgen P. Schulze, Andrew Prudhomme, Thomas A. DeFanti, and Madhusudhanan Srinivasan. "Acquisition of stereo panoramas for display in VR environments." In IS&T/SPIE Electronic Imaging, pp. 786416-786416. International Society for Optics and Photonics, 2011en
dc.identifier.doi10.1117/12.872521en
dc.identifier.urihttp://hdl.handle.net/10754/555687en
dc.description.abstractVirtual reality systems are an excellent environment for stereo panorama displays. The acquisition and display methods described here combine high-resolution photography with surround vision and full stereo view in an immersive environment. This combination provides photographic stereo-panoramas for a variety of VR displays, including the StarCAVE, NexCAVE, and CORNEA. The zero parallax point used in conventional panorama photography is also the center of horizontal and vertical rotation when creating photographs for stereo panoramas. The two photographically created images are displayed on a cylinder or a sphere. The radius from the viewer to the image is set at approximately 20 feet, or at the object of major interest. A full stereo view is presented in all directions. The interocular distance, as seen from the viewer's perspective, displaces the two spherical images horizontally. This presents correct stereo separation in whatever direction the viewer is looking, even up and down. Objects at infinity will move with the viewer, contributing to an immersive experience. Stereo panoramas created with this acquisition and display technique can be applied without modification to a large array of VR devices having different screen arrangements and different VR libraries.en
dc.publisherSociety of Photo-optical Instrumentation Engineersen
dc.relation.urlhttp://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=730670en
dc.rightsArchived with thanks to Proceedings of SPIEen
dc.titleAcquisition of stereo panoramas for display in VR environmentsen
dc.typeConference Paperen
dc.contributor.departmentKAUST Visualization Laboratory (KVL)en
dc.identifier.journalProceedings of SPIEen
dc.conference.date2011-01-24 to 2011-01-27en
dc.conference.nameThree-Dimensional Imaging, Interaction, and Measurementen
dc.conference.locationSan Francisco, CA, USAen
dc.eprint.versionPublisher's Version/PDFen
dc.contributor.institutionAinsworth & Partners, Inc. (USA)en
dc.contributor.institutionUniv. of California, San Diego (USA) and Univ. of Illinois at Chicago (USA)en
dc.contributor.institutionUniv. of California, San Diego (USA)en
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